BG-7 — Neon Grid Maze
01 / 06 · canvas · grid + 20 pulsescanvas · grid + 20 pulses
Neon Grid Maze
40 px cell grid. Each cell picks one of 3 patterns randomly: horizontal / vertical / cross. Along the lines run 20 cyan-pulse dots with halos. At intersections they randomly change direction.
canvas · Conway's automaton
Game of Life
Classic Conway. 12 px cells. Updates every 4 frames per survival rules. Cell age = hue (young blue, old gold). On stagnation — random cells are injected.
canvas · 2 charges + 30 lines
Magnetic Field Lines
2 charges (red/blue) drift. 30 field lines run from the first to the second via parametric E-field integration. Line color = HSL by index.
canvas · perspective wireframe
Sin Wave 3D Grid
Perspective wireframe terrain. Cell height = sin(x*6 + t) + sin(y*8 - t). 30×22 grid. Lines along X — gold, along Y — purple. Distant rows are more transparent.
canvas · fractal subdivision
Lightning Bolts
Fractal lightning via midpoint displacement (6 iterations, displacement *= 0.5). 5-7 branches. Glow via shadowBlur. Spawns every ~1.5 s.
canvas · Gray-Scott · 200×110
Reaction-Diffusion
Gray-Scott reaction-diffusion on a 200×110 grid. dA=1.0, dB=0.5, feed=0.055, kill=0.062. 4 iterations per frame. Palette gold→teal by A-B. Starter B-seeds generate live patterns.