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canvas · grid + 20 pulses

Neon Grid Maze

40 px cell grid. Each cell picks one of 3 patterns randomly: horizontal / vertical / cross. Along the lines run 20 cyan-pulse dots with halos. At intersections they randomly change direction.

canvas · Conway's automaton

Game of Life

Classic Conway. 12 px cells. Updates every 4 frames per survival rules. Cell age = hue (young blue, old gold). On stagnation — random cells are injected.

canvas · 2 charges + 30 lines

Magnetic Field Lines

2 charges (red/blue) drift. 30 field lines run from the first to the second via parametric E-field integration. Line color = HSL by index.

canvas · perspective wireframe

Sin Wave 3D Grid

Perspective wireframe terrain. Cell height = sin(x*6 + t) + sin(y*8 - t). 30×22 grid. Lines along X — gold, along Y — purple. Distant rows are more transparent.

canvas · fractal subdivision

Lightning Bolts

Fractal lightning via midpoint displacement (6 iterations, displacement *= 0.5). 5-7 branches. Glow via shadowBlur. Spawns every ~1.5 s.

canvas · Gray-Scott · 200×110

Reaction-Diffusion

Gray-Scott reaction-diffusion on a 200×110 grid. dA=1.0, dB=0.5, feed=0.055, kill=0.062. 4 iterations per frame. Palette gold→teal by A-B. Starter B-seeds generate live patterns.