voxite· catalog
voxite.app ↗🤖 Make this in 30 min
→ move the mouse

GLSL · cursor-driven palette

Iridescent Shader

Fragment shader with fractal iteration + IQ palette. uMouse shifts the center of the pattern. Move the mouse — iridescence trails.

GLSL · UV displace at cursor

Displacement Shader

The shader takes checker+stripes and displaces UVs proportional to expo(-distance). A point near the cursor gets pulled away.

canvas · 250 dots, attract

Magnetic Particles

250 dots with their own «home». Within 200 px of the cursor — pull force 1/r. At the edge — spring back.

canvas · lines from cursor

Constellation Cursor

120 stars flying around. From the cursor, lines draw to the 8 nearest (within 280 px). Opacity = distance.

R3F · grid of cubes tilts

3D Cursor Tilt

7×7 grid of gold cubes (R3F). The group rotates lerp(0.05) toward (mouseX, mouseY). Metal/roughness 0.3.

canvas · spring blob trail

Cursor Liquid

Spring-blob with inertia 0.06 + trail of 6 wobble rings around the center. The cursor «pulls» the gel along. Radial gradients.

canvas · 350 particles

Cursor Noise Field

350 particles on a Perlin noise field. Within 300 px of the cursor the angle mixes with tangent (curls around).

CSS · hue from cursor X/Y

Color Reactive

Pure CSS: --c1/c2/c3 recompute on mousemove. Hue from X (0-360°), saturation from Y. 3 blobs with these colors.

canvas · dot radius from distance

Halftone Dynamic

18 px grid. Each dot radius = max(1.5, 5 - distance/90). Close to the cursor — dots grow, far — they shrink.